Zahrah Rasheed
Gameplay Programmer
Gameplay Programmer passionate about creating engaging mechanics and delivering polished player experiences through clean and efficient code.
About Me
Hi, I’m Zahrah Rasheed, a passionate gameplay programmer with a Bachelor’s degree in Artificial Intelligence. I entered the world of game development through the NEOM x DigiPen Training Program, where I gained hands on experience building polished 2D and 3D games using Unity and C#.
Throughout my journey, I’ve developed strong skills in gameplay programming, and basic AI integration. I’ve worked across multidisciplinary teams to create responsive and engaging player experiences, building features like FSM enemy behavior, a ping-pong AI that tracks the ball’s position, and smooth enemy pathfinding using splines. Organized the Unity Inspector with headers and exposed variables for easy team use, and delivered games for both PC and Android using GitHub for version control.
Currently, I’m continuing to grow as a gameplay programmer by systems programming, and AI behavior in more game projects. I’m driven by a love for crafting meaningful, interactive experiences and thrive in environments that blend creativity, collaboration, and technology.
Solo Prototypes
