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Prototypes: Solo Game Collection

Explore my solo prototypes where I practiced designing, coding, and testing game features on my own.

Role: Gameplay programmer              Tools Used: Unity, C#

4th June 2025

Enemy AI Using FSM

Implemented enemy behavior using a state machine to detect, chase, or idle based on player proximity, leveraging raycasting and directional logic for responsive movement.
4th June 2025

AI Ping Pong

Built a reactive paddle AI on the left side that tracks the ball’s movement and dynamically adjusts its position in real time for competitive gameplay.
4th June 2025

Car AI Navigation

Developed an AI-controlled car that follows a set of waypoints and adjusts speed based on direction changes to complete lap navigation.
7th June 2025

First-Person Platform Navigation

Developed a first-person game prototype focused on player movement across moving platforms. Implemented collectible items that trigger visual effects (VFX) upon pickup to enhance gameplay feedback and player engagement.
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